Tsumimi Time Mega Chat Guide: Days 2-3
Launch-build UI for Red Chat Ritual Days 2-3: Stream 2 and Stream 3 Mega Chat costs, GamePretty row checks, and which chats route guides say you can skip.
FAQ
How many Mega Chat menus appear on Days 2 and 3?
Do English guides agree on whether Day 2 Chat 2 and Day 3 Mega Chats matter?
What currency do Mega Chat price chips use in the launch build?
Does this page verify GamePretty's Day 2-3 table?
Where is the End 6 fork documented?
What Mega Chat options show on Days 2 and 3?
Stream 2 (Day 2) and Stream 3 (Day 3) each expose two Mega Chat menus in the launch-build video by theloladass Gaming. GamePretty publishes a full English table for all four menus (single community site). Barebone, Guidexon endings, and Treyex say Day 2 Chat 2 and all Day 3 Mega Chats are optional to skip for route planning, which conflicts with treating GamePretty’s table as a mandatory checklist.
Row-level checks against that video (checked 2026-10-25): 14 menu rows (paid plus “Don’t send”) where labels and costs match GamePretty (two-source), 0 label or cost mismatches on rows both cover, 1 GamePretty outcome line (on an option this run did not pick) not observed in this run (single), and 1 standing conflict (essential versus skippable) that neither side resolves.
For Chapter 1 scope see /walkthrough/chapter-1/. Day 1 menus and Stream 1 pricing are on /walkthrough/chapter-1-day-1/. Ending branches sit on /endings/all-endings/.
How do you tell Day 2 from Day 3 in the launch build?
The home screen money bar shows DayN/Morning, DayN/Afternoon, DayN/Night, or DayN/Late Night next to the balance. In this recording, Day 2/Morning appears at about 14:07 video time with 8,500 JPY on the bar; Day 2/Late Night shows on the gift shop at about 25:00; the home screen reads Day 3/Night at about 25:40 with 14,500 JPY.
What did the launch-build playthrough pick (mechanics only)?
This is one observation, not a recommendation. The player paid for every Mega Chat menu on both nights (no “Don’t send a Mega Chat” picks on these four panels): 5,000 and 1,000 yen on Stream 2, then 5,000 and 1,000 yen on Stream 3. The funds shown on each panel drop by exactly those amounts from one menu to the next (8,500 to 3,500 on Day 2; 14,500 to 9,500 on Day 3), which is how the paid amounts were read. What appeared on screen after each send is inside the spoiler fold below.
The End 6 branch lives on Stream 2 Chat 1 but was not chosen in this recording. See /endings/ending-6/ for community trigger wording.
Essential versus skippable (documented conflict)
| Source family | Claim |
|---|---|
| GamePretty (S8) | Publishes outcomes for Day 2 Chat 2 and both Day 3 menus (treats them as content worth listing). |
| Barebone (S12) + Guidexon endings (S10) | Skip Day 2 second Mega Chat. |
| Barebone + Guidexon + Treyex (S11) | Day 3 Mega Chat choices non-essential. |
[CONFLICT]: The video shows all four menus and spends money on each, but that does not prove they are required for your route. The wiki records both guide positions without picking a winner.
Show Day 2-3 Mega Chat labels, costs, and GamePretty comparison (spoiler)
What appeared after each send in this run
| Stream | Menu | Paid chip (video) | Visible mechanical follow-up in the same run |
|---|---|---|---|
| Stream 2 | Chat 1 | 5000 | Mega Chat line posted in the live chat column; stream continues (no ending card on that line). |
| Stream 2 | Chat 2 | 1000 | A paper with a triangle symbol appears in the stream view shortly after. |
| Stream 3 | Chat 1 | 5000 | Stream continues; footprints scene plays after the posted line. |
| Stream 3 | Chat 2 | 1000 | Stream ends normally; on Day 4/Morning SNS search lists new keywords including Rebirth Ritual. |
Stream 2 (Day 2) — Chat 1
GamePretty (community, dollar-labeled table) vs launch-build video (yen chips on screen):
| Option label | GamePretty cost | Video cost | Evidence |
|---|---|---|---|
| I’m so glad she’s alive | high cost in table (not a fixed tier in register) | 5000 (yen chip) | Labels [2-SOURCE]; glad tier [SINGLE] video cost |
| My love must’ve reached her | 2000 | 2000 | [2-SOURCE] |
| Don’t send a Mega Chat | 0 | 0 | [2-SOURCE] |
Video player choice: I’m so glad she’s alive (5000 chip). End 6 branch documentation: /endings/ending-6/.
Stream 2 (Day 2) — Chat 2
| Option label | GamePretty cost | Video cost | Evidence |
|---|---|---|---|
| Are you eating a balanced diet? | 2000 | 2000 | [2-SOURCE] |
| How will you receive the stuff on your wishlist? | 1000 | 1000 | [2-SOURCE] |
| Don’t send a Mega Chat | 0 | 0 | [2-SOURCE] |
GamePretty lists auto outcome Mysterious triangle mark. Video player choice: wishlist line (1000). A triangle-mark paper prop appears in the stream view after that pick (no screenshot published: story prop, not UI).
Later in the same save, Day 4/Morning SNS search offers Mysterious triangle mark as a keyword button alongside Rebirth Ritual (time advanced past Day 3).
Stream 3 (Day 3) — Chat 1
| Option label | GamePretty cost | Video cost | Evidence |
|---|---|---|---|
| Let’s follow the footprints | 5000 | 5000 | [2-SOURCE] |
| Let’s stop following the footprints | 3000 | 3000 | [2-SOURCE] |
| Let me smell your feet | 1000 | 1000 | [2-SOURCE] |
| Don’t send a Mega Chat | 0 | 0 | [2-SOURCE] |
GamePretty ties stop following to 1 hour by bus; the video run chose follow (5000) instead, so that bus line [SINGLE] (GamePretty only) was not observed here.
Stream 3 (Day 3) — Chat 2
GamePretty lists happy thoughts / counting primes / sweets leading to Rebirth Ritual (auto keyword). Video labels and costs:
| Option label (GamePretty / video) | GamePretty cost | Video cost | Evidence |
|---|---|---|---|
| happy thoughts / think happy thoughts | not listed in register | 3000 | Label paraphrase [2-SOURCE]; cost [SINGLE] video |
| counting primes / try counting primes | not listed | 2000 | Label paraphrase [2-SOURCE]; cost [SINGLE] video |
| sweets / eat some sweets | not listed | 1000 | Label paraphrase [2-SOURCE]; cost [SINGLE] video |
Video player choice: eat some sweets (1000). Rebirth Ritual appears as an SNS search keyword on Day 4/Morning in this run (keyword name [2-SOURCE] with GamePretty outcome text).
Sources and verification
| Source | URL |
|---|---|
| Launch-build playthrough (S16) | https://www.youtube.com/watch?v=UFBzLM0EgSc |
| GamePretty — All Clues Guide (S8) | https://gamepretty.com/red-chat-ritual-tsumimi-time-all-clues-guide/ |
| Steam guide: Barebone all endings (S12) | https://steamcommunity.com/sharedfiles/filedetails/?id=3824812257 |
| Guidexon — All Endings (S10) | https://guidexon.com/red-chat-ritual-tsumimi-time-all-endings/ |
| Treyexgaming walkthrough (S11) | https://www.treyexgaming.com/red-chat-ritual-tsumimi-time-walkthrough-endings/ |
| Official Hints FAQ (FAQ13 route variance) | https://steamcommunity.com/sharedfiles/filedetails/?id=3825261685 |
Checked 2026-10-25. Page prose targets Ver.1.0.1 mechanics where official; screenshots are Ver.1.0.0 launch build. Community-reported items are not independently tested by this wiki; lists and prices can differ by route and patch (official FAQ13).
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